Weapon Mastery is a new mechanic in Dungeon & Dragons, and is included in the core rules of the game with the publication of the Player’s Handbook (2024), a revision of the original 5th edition rules from 2014. Weapon Mastery is a feature of some Classes that modifies your weapon attacks — either with extra damage or by affecting your target in some other way.
Our 2024 D&D Weapon Mastery guide will explain how Weapon Mastery works and what characters can use it.
All weapons in D&D now have a Mastery Property. These are listed in equipment tables and weapon descriptions. If your Class gives you the Weapon Mastery feature (more on this below) and you have proficiency with the weapon you’re using, you’ll get to use the Mastery Property of that weapon with each attack (once per turn).
Mastery Properties are:
Five of the 12 Classes get the Weapon Mastery feature. Barbarians, Paladins, Rangers, and Rogues get to choose two weapons that they can use the Mastery Property with. Fighters get to pick three.
The only caveat is that you need to have proficiency with the weapon(s) you choose.
If you don’t get Weapon Mastery from your Class, there is one other way to get it — once you hit Level 4. And that’s by taking the Weapon Master feat.
Weapon Master (Level 4 or higher) — this is a general feat, so any class can take it any time that class grants an Ability Score Improvement. (This is because you’re actually getting the Ability Score Improvement Feat and you can swap it out for another.)
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