If you’ve never played League of Legends before but wanted to give it a shot, the mobile version League of Legends: Wild Rift is a perfect way to jump in. The core experience has been ported beautifully to mobile devices, with a healthy roster of champions spanning six different classes. This guide focuses on Wild Rift’s tank class, a great class for those who like to jump into a skirmish headfirst.
Tanks are damage sponges that demand the force of two or three enemies before they can be taken down. These champions will lead the charge into battle at any point in a match, allowing more fragile allies to stand behind them and attack enemies without a care.
Each tank will either focus on offense (Vanguard) or defense (Warden), but both are perfectly suited for the player that wants to be right in their opponent’s face. If you like being the center of attention and opening things up for your allies, then the Tank class is the one for you.
Here are some of the best tanks in League of Legends: Wild Rift and their ability sets.
Role: Tank
It’s one thing that Thresh can take a beating without breaking a sweat, it’s another that this behemoth is able to pull enemies and allies around the arena with little effort. That sort of field control makes him a dangerous option at any point of a match. Use that control to your advantage in battle, either pulling an enemy away from an ally with Death Sentence or saving the ally with Dark Passage.
Passive: Damnation
Ability 1: Death Sentence
Ability 2: Dark Passage
Ability 3: Flay
Ultimate: The Box
Role: Tank/Mage
Nunu & Willump are your team’s best friends in a crowd. Multiple moves in their arsenal either attack multiple enemies at once, some of them slowing the enemies down in case they try to run. If a big group of champions is coming together in a skirmish, Nunu & Willump should get involved quickly. That said, the teams tend to be separated during the early game, so move around the map–using their second ability to move quickly when available–and gank (steal a kill from an opponent) some jungle monsters while things are still early.
Passive: Call of the Freljord
Ability 1: Consume
Ability 2: Biggest Snowball Ever!
Ability 3: Snowball Barrage
Ultimate: Absolute Zero
Role: Support/Tank
Braum is a team’s protector, a valiant hero with a massive shield that thrives on being able to block whatever the enemy throws at him. Projectiles don’t phase him, magic doesn’t bother him, and physical damage? Child’s play! Use the Concussive Blows mechanic to disrupt an enemy’s attack, stunning them and throwing them off rhythm, while utilizing Braum’s other abilities to slow down the opponent’s offense.
Passive: Concussive Blows
Ability 1: Winter’s Bite
Ability 2: Stand Behind Me
Ability 3: Unbreakable
Ultimate: Glacial Fissure
Role: Tank/Mage
Galio is an interesting tank, in that while he can soak up a lot of damage in the frontline, his mobility-focused abilities make him a threat anywhere on the map. Use abilities like Justice Punch and the ultimate Hero’s Entrance to keep enemies guessing as you move around the map with ease, protecting your allies at the same time.
Passive: Colossal Smash
Ability 1: Winds of War
Ability 2: Shield of Durand
Ability 3: Justice Punch
Ultimate: Hero’s Entrance
Role: Fighter/Tank
Reading through the ability list here, one might think Dr. Mundo is one of the harder champions to master, but there is a lot to like in this ability list. Heart Zapper is great in a crowd but not good at all while alone, so save that move for the bigger fights. Blunt Force Trauma is a cool dual-move that could turn Mundo into a machine at low health, while his ultimate Maximum Dosage can turn a fight around in a hurry.
Passive: Goes Where He Pleases
Ability 1: Infected Bonesaw
Ability 2: Heart Zapper
Ability 3: Blunt Force Trauma
Ultimate: Maximum Dosage
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