Super Smash Bros. Ultimate is getting even bigger again, with a new fighter and a new patch to come along with him. This update adds Terry Bogard from the Fatal Fury and King of Fighters series to the smashing mix, and Nintendo has now released official patch notes with a smattering of other changes and updates.
The patch notes (below) bring a dozen new Spirits to the Vault shop, slips more features to the Battle Arena, and prepares for the upcoming Simon and Incineroar figures, among some other tweaks. There have also been a variety of balance changes to fighters, with adjustments made to Donkey Kong, Kirby, Jigglypuff, Robin, King K. Rool, Incineroar, and Hero. These fighter updates have been given their own dedicated section.
As a fighting game character, Terry largely imitates a move set familiar from his own games, from a parry counter to special cancels. His Final Smash combines three special moves–the Triple Geyser, Power Dunk, and Buster Wolf. The DLC that includes him also includes a number of alternate outfits, as shown in the patch notes below.
The Terry Bogard Challenger Pack is available for $6 a la carte, or as part of the $25 Fighter’s Pack. That pack still has one more fighter to reveal–but Nintendo has already announced that more are on the way afterwards.
Fighter | Move | Change |
---|---|---|
Donkey Kong | Side Tilt Attack | Extended launch distance. |
Donkey Kong | Neutral Air Attack | Increased power.
Increased attack range. |
Donkey Kong | Neutral Special | Extended fully charged launch distance.
Shortened the charge time until reaching max charge. |
Donkey Kong | Up Special | Increased the speed that super armor activates when using the move on the ground.
Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance. |
Donkey Kong | Down Special | Increased attack speed when using the move on the ground.
Reduced vulnerability when using the move on the ground. |
Kirby | Neutral Attack 1 | Increased attack speed. |
Kirby | Up Smash Attack | Extended launch distance when hit in the low-damage range. |
Kirby | Neutral Air Attack | Increased attack speed.
Extended launch distance when hit in the high-damage range. |
Kirby | Up Air Attack | Increased attack speed.
Increased power. Extended launch distance. |
Kirby | Neutral Special | Reduced start time for Inhale.
Made it harder to disrupt Kirby’s Copy Ability. |
Jigglypuff | Air Dodge | Reduced vulnerability. |
Jigglypuff | Moving Air Dodge | Reduced vulnerability. |
Jigglypuff | Down Air Attack | Shortened the landing time after using the move.
Reduced vulnerability when landing after using the move. |
Jigglypuff | Forward Throw | Adjusted launch angle. |
Jigglypuff | Neutral Special | Shortened the charge time until reaching max charge. |
Jigglypuff | Side Special | Increased the duration of the damage animation when the move hits.
Increased the opponent’s downtime when shielded. |
Robin | Side Tilt Attack | Extended launch distance. |
Robin | Neutral Air Attack | Increased attack speed. |
Robin | Neutral Special | Shortened the time it takes to change to a more powerful spell. |
Robin | Side Special | Extended the duration of the fireball.
The duration of the pillar of fire is not affected. |
Robin | Other | Increased the recharging effect smash attacks have on the Levin Sword. |
King K. Rool | Neutral Air Attack | Reduced vulnerability when landing after using the move. |
King K. Rool | Forward Air Attack | Increased power of the high-damage range.
Increased attack range of the high-damage-range attack and increased the duration. |
King K. Rool | Up Air Attack | Increased the amount of time hit detection lasts.
Extended launch distance for the high-damage range. |
King K. Rool | Neutral Special | Increased attack speed.
Made it easier to vacuum up the Kannonball. Shortened the time needed to shoot out the vacuumed Kannonball. Extended launch distance when hit with the Kannonball. |
King K. Rool | Down Special | Reduced vulnerability when the counter succeeds.
Increased the range the counter counts as a success. Increased the high-damage range. |
Incineroar | Neutral Attack 3 | Increased power.
Extended launch distance. |
Incineroar | Forward Air Attack | Increased the amount of time hit detection lasts.
Decreased power for the latter half of the time hit detection lasts. |
Incineroar | Down Air Attack | Made it easier to trigger a meteor effect when you hit with the high-damage range. |
Incineroar | Neutral Special | Increased the power at the beginning of the move.
Increased the range at the beginning of the move and increased the duration of the move. |
Incineroar | Down Special | Increased the amount of time the damage-reducing pose is effective.
Extended launch distance of the flames after receiving an opponent’s attack. Reduced vulnerability when receiving or not receiving an opponent’s attack. |
Hero | Neutral Special | After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion. |
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